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Study level:
Undergraduate

Course summary

Develop the practical and critical skills to become an expert digital artist within the games design and creative entertainment industries.

Explore design in the intersection between art, gaming and technology.

As part of your course you’ll:

  • Apply the fundamentals of design theory to game art and related visual media

  • Develop practical 2D/3D visualisation and compositional skills

  • Establish your practice in the form of a personal portfolio

  • Understand the application of critical studies in relation to game art and what is required when working on the production of digital assets within game engine and visualisation technologies

  • Undertake personal, detailed academic and practical research in relation to your specialised subject area

  • Validate your creative process through your dissertation and portfolio of work

Find out more

You’ll engage with a series of stimulating summer projects before your course starts, designed to prepare you for first year of study.

Informed by an intellectually stimulating and challenging academic environment and developed in consultation with industry, including game studio and publisher Team17 and Rockstar Leeds, you’ll build a strong practical skillset focused on developing your creative practice.

Your learning will be results-driven, taught by staff with a wealth of experience in the principles, theory and application of design. Our strong links with industry will give you opportunities to start building your professional network whilst you study.

Your attendance at annual events such Games Republic, London’s Vertex 2D/3D art conference and guest lectures by leading practitioners such as Disney Animator Aaron Blaise will give access to the world's best creatives.

Specialist facilities
Within specialist facilities, software such as ZBrush, 3ds Max, Maya, Substance Painter, Adobe Creative Suite and HD screen-based drawing tablets, will provide you with the opportunity to reach your creative potential.

Why study Games Art at Leeds Beckett University...

  • Networking opportunities – you’ll have plenty of chances to come together with industry, and our guest lectures have included Rebellion, Ubisoft, Atomhawk and Disney Animator Aaron Blaise

  • Rockstar Leeds and Team17 consulted on the development of this course, so your learning will prepare you for working in industry

  • Showcase your work in front of leading employers at the end of year degree show

  • Learn from industry professionals with a wealth of experience in the principles, theory and application of design

  • Course and industry trips such as the Yorkshire Games Festival will help to immerse you in the industry

Modules

<strong> Year 1 Core Modules: </strong>

  • Introduction to Environment Design
  • Game Design Theory
  • Game Art Fundamentals
  • Introduction to Character Design

<strong> Year 2 Core Modules: </strong>

  • Cultural Studies
  • Game Technologies
  • Portfolio

<strong> Year 3 Core Modules: </strong>

  • Personal Project
  • Industry Project
  • Dissertation

Discover Leeds Beckett University

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How to apply

Apply by
29 January

This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application codes

Course code:
WG24
Institution code:
L27
Campus name:
City CampusC
Campus Code:
C

Points of entry

The following entry points are available for this course:

  • Year 1

This course may be available at alternative locations, please check if other course options are available.

Course options

Open days

Entry requirements

Qualification requirements

UCAS Tariff - 112 points

A minimum of 64 from two A Levels or equivalent, excluding General Studies.

GCSE/National 4/National 5

GCSE English Language and Maths at Grade C or above (Grade 4 for those sitting their GCSE from 2017 onwards) or equivalent. Key Skills Level 2, Functional Skills Level 2 and the Certificate in Adult Literacy/Numeracy are accepted in place of GCSEs.

Historical entry grades data

This section shows the range of grades students were previously accepted with - learn more. It is designed to support your research but does not guarantee whether you will or won't get a place. Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.

Data from:
This course and 11 other computing courses
Date range:
2022-2024

Grades held by accepted students

CCD Most common
  1. AAB
  2. Highest grades
  3. DDD
  4. Lowest grades

Offer rate for UK school & college leavers

86% Students aged 17/18 who applied to this course were offered a place.

How do you compare?

See how students with your grades have been accepted onto this course in the past.

Student Outcomes

Operated by the Office for Students

74 Employment after 15 months (Most common jobs)

92 Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

LocationFeeYear
England£9250Year 1
Northern Ireland£9250Year 1
Scotland£9250Year 1
Wales£9250Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.

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