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Animation and Visual Effects

Course details
  • BA (Hons)
  • 3 Years
  • Full-time
  • 15/09/2025
  • Undergraduate
Course location
Carlisle - Brampton Road

Course summary

Ever dreamt of working on the next blockbuster movie, award-winning TV series or immersive game production? Our Animation and Visual Effects course is your gateway to mastering the art of bringing stories to life through inspiring animation and cutting-edge visual effects.

Dive into a learning experience that blends creativity with practical skills. Our course doesn't just teach you – it transforms you into a versatile artist ready for the dynamic world of animation and visual effects. With a curriculum grounded in inclusivity, innovative storytelling and studio practice, you'll emerge as a professional who understands the pulse of the industry.

From day one, you'll be immersed in real-world techniques and workflows. Our course is structured to evolve your skills progressively – starting with foundational know-how, advancing to specialised techniques, and culminating in a final project that showcases your unique artistic voice.

Our experienced academics, alongside industry professionals, will guide you through your educational journey. Engage in workshops and guest speaker lectures that not only enrich your learning but also help establish connections within the industry.

Our campus is your creative playground, equipped with cutting-edge technology and extensive resources. Whether you’re animating frame-by-frame or experimenting with on-set or location production, our facilities are designed to support and amplify your creative exploration.

ON THIS COURSE YOU WILL

  • Gain knowledge and understanding of current professional production practices and technologies in the animation and visual effects industry, and a critical perspective that puts you in a position to shape the future of the creative industries.

  • Develop nascent interests, technical knowledge and skill set in animation and VFX, to a level that is consistent with a graduate profile of an emerging professional in the creative industries, or that will facilitate postgraduate study.

  • Leave with a portfolio of work from your VFX course, demonstrating technical proficiency, specialism, and skill set in computer animation and visual effects.

  • Have access to workshop and studio spaces for traditional animation production and physical, on-set and location production that require specific resources such as rostra and lighting.

  • Benefit from guest speakers and workshops, which offer added value to your learning experience, where you can share your work with professionals through workshop activities and screenings.

  • Gain experience in live brief and external work – engagement with enhanced professional experiences sometimes external to course and module delivery.

WHAT YOU'LL LEARN
You'll be encouraged to engage and respond to assessment briefs and other tasks, at every step of your academic journey, both critically and creatively.

At Level 4, the focus is on personal development skills, knowledge, and understanding. Level 5 has a focus on professional development skills, building confidence in practice, in line with industry and employer expectations. At Level 6 there is an increasingly tailored and personalised approach to learning, with a focus on employability and enterprise and graduate goals.

The course develops high-level, visual effects artists who have analytical, interpretative, written, and oral communication skills, and will embed project-management, research skills, team-working, leadership, and independent working, into a professional portfolio that you will be proud of.

Modules

YEAR ONE

Animation and VFX Pipelines
Gain a fundamental understanding of studio pipeline production (‘pipeline’ describing the various production workflows which will lead to a refined 3D artefact or asset for film).

Digital Narrative and Concept
Develop and enhance the ‘generalist’ skills defined in AVFX4001, and to help you realise some of the fundamental practices to creating dynamic characters and construct interactive, engaging scenarios and on-screen action for your films.

Virtual Stagecraft
Virtual stagecraft describes the process by which digital computer-generated imagery is used to manipulate and augment ‘real world’ footage filmed or photographed with a camera, animation, or CG constructed 3D. The module will look to build on learning in AVFX4102.

Cultural Contexts
Introduction to the cultural, historical and social contexts in which creative work from a range of disciplines will be considered.

Collaborative Practice
Work with other students to explore and practice the skills involved in creative collaboration. You will develop skills such as effective discussion and debate, critical thinking, problem solving, leadership, team-working through working on a creative industry-relevant brief.

YEAR TWO

Script, Storyboard & Previs
A practical module that will introduce you to the concepts and technique in visual storytelling and preproduction for animation design and VFX; idea generation, previsualisation, scriptwriting and storyboarding for a range of screen media.

Experimental Narrative & Concept
Explore and experiment with visual form and break down traditional ways of ‘making’ and conceptualising projects; it will allow you to evaluate approaches in the creation of animation and VFX, while challenging your understanding of industry convention, methodologies, and storytelling practices.

Animation and VFX Cinematography
Prepare for the creative and professional challenges of ‘real-world’ practical effects and animation, and the digital acquisition of assets, props, scene artefact and production continuity recorded for 2D, 3D and CG composited production.

Shot to Screen
An opportunity to work on a self-directed production, adapting a pre-existing story form into animated and digitally recreated scene; you will take pre-existing story narrative and make it anew.

Professional Development

YEAR THREE

Research Brief
Carry out research and preproduction for graduate production; consolidating all the learning from the course in the development of a research portfolio that will contextualise work and specialism.

Production Review
Prepare for the creative and professional challenges of ‘pitching’ an elemental idea or production concept to a professional audience. You will undergo a ‘commissioning’ process, reflecting industry studio practice, where you will present production materials and outline the feasibility of projects.

Professional Studio Project
Consolidate the practical and conceptual skills developed throughout the programme to create a project of your own. Develop a substantial and challenging screen based artefact that reflects contemporary thinking, industry practice and your discrete subject skill set(s).

Festivals & Exhibition
Perfect the skills necessary to identify and successfully engage with the media industries post-graduation. apply the knowledge and experiences you have gained from your programme to entering your projects into festivals, competitions, and explore media related opportunities through exhibition.

Assessment method

A wide range of authentic assessment types are used in order to develop a full range of work-related skills, eg industry led ‘live brief’, project development both individually and part of a team. This variety of methods ensures the practice, and assessment, of key and graduate skills build a comprehensive awareness of the industry and your potential employability post-graduation.

Specific examples of this:

  • Module Work Book, bespoke eBooks (electronic handbooks and project record/document), containing information, formative tasks, self-grading exercises, embedded video clips, etc. to assist in specific modules ILO’s but also to enhance a culture of independent learning;
  • Presentations/Pitching, where you are able to show work to tutors and peers in advance of assignment submission;
  • Seminars & Project Surgeries, a series of developmental seminars run where you review and comment on each other’s work, guided by tutors;
  • Review of portfolio/blog/screenings of ‘dailies’, regular feedback tutorial opportunities recorded in process of identifying your understanding of practice, materials and creative processes.

All of these activities promote learning partnerships between you, your peers and the staff. This combination allows you to rapidly upskill and prepare for the exciting prospect of working in the Animation and VFX industry.

How to apply

Apply by
29 January

This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.

Application codes

Course code:
W286
Institution code:
C99
Campus name:
Carlisle - Brampton Road
Campus Code:
B

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

UCAS Tariff

104 - 120 points

A level

BCC - BBB

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

Access to HE Diploma

D: 21 credits M: 24 credits P: 0 credits
60 credits with 45 at level 3

Scottish Higher

BBBC - AABB

T Level

M

Contextual admissions

Universities and colleges consider more than grades when assessing applications and may make offers based on a range of criteria. Learn more about contextual offers.

Contextual information is used to support accessibility to all who have the potential to succeed. Qualifications and grades are important but are considered alongside other information that helps us identify potential and widen access to study. We consider an individual’s circumstances alongside their grades & may accept someone with a lower grade profile based on personal circumstances, particularly those impacted during the pandemic. Our entry requirements are now higher than previous cycles.

Historical entry grades data BETA

This section shows the range of grades students (with UK A-Levels or Pearson BTEC Level 3 National Extended Diplomas) who received offers were previously accepted with (learn more). It is designed to support your research but does not guarantee whether you will or won't get a place. Admissions teams consider various factors, including interviews, subject requirements, and entrance tests. Check all course entry requirements for eligibility.

Not enough data available

We are unable to show previous accepted grades for this course. This could be because the course is new, it's a postgraduate course, there isn't enough historical data, or the provider has opted out of sharing their entry grades data for this course - learn more.

Fees and funding

Tuition fees

LocationFeeYear
EU£9535Year 1
England£9535Year 1
Northern Ireland£9535Year 1
Scotland£9535Year 1
Wales£9535Year 1
International£14900Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website.

Additional fee information

Visit www.cumbria.ac.uk/studentfinance for more information about student fees and finance, and for details about our alumni discount.

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