The BSc (Hons) Computer Games Programming and Design is a creative Computer Games course with an emphasis on technical expertise (programming) as well as the game design skills required by programmers to write their own video games.
WHO IS THE COURSE FOR?
This course has three main pillars:
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Programming Skills
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Game Design Skills
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Studio Skills
For the first one, you will be writing code for video game prototypes, demos and digital products using established game engines as well as graphics libraries.
For the second one, you will also study design skills such as level design, narrative or user experience.
For the third one, you will experience collaborative learning through our in-house simulated studio environments that replicate the games industry.
While the Studio Skills learning pillar is critical for either discipline (Programming or Games Design), you are also able through multiple optional modules across the course to tailor your learning experience towards being more "Programming" or "Game Design" focused, giving more depth and customization of the course experience.
On top of that, further customization may be offered in the ways certain modules are assessed. While they may appear as a "Core" module, some may offer multiple "assessment streams" within the same assessment briefs, allowing you to hit the learning outcomes in multiple ways, depending on your own preferences.
WHAT DOES THIS COURSE LEAD TO?
Graduates will be able to seek employment in Computer Games through various pathways, always depending on their tailored course experience, picked modules and assessment preferences.
For those with more "Programming" focused experience, these are the possible jobs:
Some of the programming skills are also transferrable in careers beyond Games Programming:
While for those with more "Game Design" experience, here are the possible jobs:
Regardless of the course experience, students who favor either discipline will enjoy potential future careers: